Struct Shape

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pub struct Shape {
    pub width: u32,
    pub height: u32,
}
Expand description

§Shape

A Shape represents a 2D rectangular area using a width and height.
It is used extensively for defining bounds, tilemaps, collision areas, and spatial logic.


§Struct Definition

pub struct Shape {
    pub width: u32,
    pub height: u32,
}

§Constructors

§Shape::new(width, height)

Creates a shape with the specified width and height.

use rpgx::prelude::*;

let shape = Shape::new(3, 4); // → Shape { width: 3, height: 4 }

§Shape::from_square(side)

Creates a square with equal width and height.

§Shape::from_rectangle(width, height)

Alias for new.

§Shape::from_bounds(start, end)

Creates a shape that spans the rectangular area between two Coordinates.

use rpgx::prelude::*;

let shape = Shape::from_bounds(Coordinates::new(2, 3), Coordinates::new(5, 6));
// → Shape { width: 3, height: 3 }

§Shape::bounding_shape(&[Shape])

Returns the minimal shape that fully contains all provided shapes by taking the component-wise maximum.


§Methods

§shape.area() -> u32

Returns the number of cells in the shape (width × height).

§shape.union(other) -> Shape

Returns a new Shape that is the union of two shapes, taking the max of each dimension.

§shape.in_bounds(coord) -> bool

Returns true if the coordinate lies within the shape’s dimensions.

§shape.delta_in_bounds(delta) -> bool

Checks whether the given delta lies within the shape (non-negative and less than width/height).

§shape.offset_by(coord) -> Shape

Returns a new shape with width and height increased by coord.x and coord.y.

§shape.expand_to_include(offset, other)

Expands the shape to fit another shape placed at offset.

§shape.coordinates_in_range(start, end) -> Vec<Coordinates>

Returns a vector of Coordinates clamped within the shape bounds.

§shape.filter_coordinates(predicate) -> Vec<Coordinates>

Iterates all coordinates in the shape and returns only those matching the filter function:

use rpgx::prelude::*;

let shape = Shape::from_rectangle(3, 3);
let diagonal = shape.filter_coordinates(|c, _| c.x == c.y);
// → [ (0,0), (1,1), (2,2) ]

§Operators

§Shape + Shape

Adds width and height component-wise, saturating on overflow.

§Shape - Shape

Subtracts width and height component-wise with saturation.

§Shape + u32 / Shape - u32

Adds or subtracts the scalar from both width and height.

§Shape + Coordinates / Shape - Coordinates

Adds or subtracts the coordinate’s x/y values from width/height.

§Shape / u32

Divides both width and height by the scalar.


§Examples

use rpgx::prelude::*;

let a = Shape::from_rectangle(4, 2);
let b = Shape::from_square(3);

let union = a.union(b);            // Shape { width: 4, height: 3 }
let expanded = a + Coordinates::new(1, 2); // Shape { width: 5, height: 4 }
let area = b.area();               // 9

§Design Notes

  • Shape defines non-positional size, unlike Coordinates.
  • Used in tilemaps, viewports, bounding box math, and placement calculations.
  • Prefer Shape for absolute space coverage, Delta for movement, and Coordinates for positions.

§See Also

  • Coordinates – 2D positions
  • Delta – signed directional offsets
  • Map, Layer Represents a rectangular area by its width and height.

Fields§

§width: u32§height: u32

Implementations§

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impl Shape

Constructors

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pub fn new(width: u32, height: u32) -> Self

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pub fn from_square(side: u32) -> Self

Creates a square shape with equal width and height.

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pub fn from_rectangle(width: u32, height: u32) -> Self

Creates a rectangular shape from width and height.

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pub fn from_bounds(start: Coordinates, end: Coordinates) -> Self

Creates a shape that covers the area between two coordinates.

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pub fn bounding_shape(shapes: &[Self]) -> Self

Computes the smallest shape that can encompass all given shapes.

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impl Shape

Core utilities

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pub fn union(&self, other: Shape) -> Self

Computes the union of two shapes by taking the max of each dimension.

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pub fn in_bounds(&self, coordinates: Coordinates) -> bool

Checks if the given coordinates fall within the shape.

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pub fn delta_in_bounds(&self, delta: Delta) -> bool

Checks if the given delta is within bounds (non-negative and smaller than shape).

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pub fn area(&self) -> u32

Returns the area (width * height) of this shape.

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pub fn offset_by(&self, offset: Coordinates) -> Self

Returns a new shape offset by the given coordinates.

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pub fn expand_to_include(&mut self, offset: Coordinates, other: Shape)

Expands this shape to include another shape placed at an offset.

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impl Shape

Iteration and filtering

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pub fn coordinates_in_range( &self, start: Coordinates, end: Coordinates, ) -> Vec<Coordinates>

Iterates through coordinates in a given range clamped by this shape.

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pub fn filter_coordinates<F>(&self, filter_fn: F) -> Vec<Coordinates>
where F: FnMut(Coordinates, Shape) -> bool,

Returns coordinates that satisfy a filter predicate.

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impl Add<Coordinates> for Shape

Arithmetic with coordinates

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type Output = Shape

The resulting type after applying the + operator.
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fn add(self, coordinates: Coordinates) -> Shape

Performs the + operation. Read more
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impl Add<Shape> for Coordinates

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fn add(self, shape: Shape) -> Coordinates

Adds a Shape (width, height) to the coordinate.

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type Output = Coordinates

The resulting type after applying the + operator.
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impl Add<u32> for Shape

Arithmetic with scalar values

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type Output = Shape

The resulting type after applying the + operator.
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fn add(self, value: u32) -> Shape

Performs the + operation. Read more
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impl Add for Shape

Arithmetic operations between Shapes

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type Output = Shape

The resulting type after applying the + operator.
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fn add(self, other: Shape) -> Shape

Performs the + operation. Read more
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impl Clone for Shape

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fn clone(&self) -> Shape

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Shape

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Shape

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fn default() -> Shape

Returns the “default value” for a type. Read more
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impl Div<u32> for Shape

Allows dividing the dimensions of a shape by a scalar.

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type Output = Shape

The resulting type after applying the / operator.
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fn div(self, divisor: u32) -> Shape

Performs the / operation. Read more
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impl PartialEq for Shape

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fn eq(&self, other: &Shape) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub<Coordinates> for Shape

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type Output = Shape

The resulting type after applying the - operator.
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fn sub(self, coordinates: Coordinates) -> Shape

Performs the - operation. Read more
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impl Sub<Shape> for Coordinates

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fn sub(self, shape: Shape) -> Coordinates

Subtracts a Shape (width, height) from the coordinate using saturating subtraction.

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type Output = Coordinates

The resulting type after applying the - operator.
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impl Sub<u32> for Shape

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type Output = Shape

The resulting type after applying the - operator.
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fn sub(self, value: u32) -> Shape

Performs the - operation. Read more
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impl Sub for Shape

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type Output = Shape

The resulting type after applying the - operator.
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fn sub(self, other: Shape) -> Shape

Performs the - operation. Read more
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impl Copy for Shape

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impl Eq for Shape

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impl StructuralPartialEq for Shape

Auto Trait Implementations§

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impl Freeze for Shape

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impl RefUnwindSafe for Shape

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impl Send for Shape

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impl Sync for Shape

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impl Unpin for Shape

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impl UnwindSafe for Shape

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.