Struct rpgffi::MergeAppendState
[−]
[src]
#[repr(C)]pub struct MergeAppendState { pub ps: PlanState, pub mergeplans: *mut *mut PlanState, pub ms_nplans: c_int, pub ms_nkeys: c_int, pub ms_sortkeys: SortSupport, pub ms_slots: *mut *mut TupleTableSlot, pub ms_heap: *mut binaryheap, pub ms_initialized: bool_, }
Fields
ps: PlanState
mergeplans: *mut *mut PlanState
ms_nplans: c_int
ms_nkeys: c_int
ms_sortkeys: SortSupport
ms_slots: *mut *mut TupleTableSlot
ms_heap: *mut binaryheap
ms_initialized: bool_