Struct rpgffi::TupleTableSlot
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[src]
#[repr(C)]pub struct TupleTableSlot { pub type_: NodeTag, pub tts_isempty: bool_, pub tts_shouldFree: bool_, pub tts_shouldFreeMin: bool_, pub tts_slow: bool_, pub tts_tuple: HeapTuple, pub tts_tupleDescriptor: TupleDesc, pub tts_mcxt: MemoryContext, pub tts_buffer: Buffer, pub tts_nvalid: c_int, pub tts_values: *mut Datum, pub tts_isnull: *mut bool_, pub tts_mintuple: MinimalTuple, pub tts_minhdr: HeapTupleData, pub tts_off: c_long, }
Fields
type_: NodeTag
tts_isempty: bool_
tts_shouldFree: bool_
tts_shouldFreeMin: bool_
tts_slow: bool_
tts_tuple: HeapTuple
tts_tupleDescriptor: TupleDesc
tts_mcxt: MemoryContext
tts_buffer: Buffer
tts_nvalid: c_int
tts_values: *mut Datum
tts_isnull: *mut bool_
tts_mintuple: MinimalTuple
tts_minhdr: HeapTupleData
tts_off: c_long