pub struct Basic<T: Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> {
pub id: T,
pub xp: T,
pub hp: T,
pub mp: T,
pub xp_next: T,
pub hp_max: T,
pub mp_max: T,
pub level: T,
pub speed: T,
pub gp: T,
}
Fields§
§id: T
Identification Number
xp: T
Experience Points
hp: T
Health Points
mp: T
Mana Points
xp_next: T
Experience Points multiplier for next level
hp_max: T
Max Health Points
mp_max: T
Max Mana Points
level: T
Current Level
speed: T
The speed
gp: T
your currency points
Implementations§
Trait Implementations§
Source§impl<T: Clone + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Clone for Basic<T>
impl<T: Clone + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Clone for Basic<T>
Source§impl<T: Debug + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Debug for Basic<T>
impl<T: Debug + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Debug for Basic<T>
Source§impl<T: Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Default for Basic<T>
impl<T: Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Default for Basic<T>
Source§impl<'de, T> Deserialize<'de> for Basic<T>
impl<'de, T> Deserialize<'de> for Basic<T>
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl<T: PartialEq + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> PartialEq for Basic<T>
impl<T: PartialEq + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> PartialEq for Basic<T>
impl<T: Copy + Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> Copy for Basic<T>
impl<T: Copy + Default + Debug + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> StructuralPartialEq for Basic<T>
Auto Trait Implementations§
impl<T> Freeze for Basic<T>where
T: Freeze,
impl<T> RefUnwindSafe for Basic<T>where
T: RefUnwindSafe,
impl<T> Send for Basic<T>where
T: Send,
impl<T> Sync for Basic<T>where
T: Sync,
impl<T> Unpin for Basic<T>where
T: Unpin,
impl<T> UnwindSafe for Basic<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more