pub enum Basic {
None,
HP,
MP,
XP,
GP,
}
Variants§
None
no effect aka a player or something else that should not have an effect, like a key
HP
add or remove HP based on the attack/item/special’s HP
MP
add or remove MP based on the attack/item/special’s MP
XP
add or remove XP. enemies all have this effect
GP
add or remove GP.
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Basic
impl<'de> Deserialize<'de> for Basic
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Random for Basic
impl Random for Basic
impl Copy for Basic
impl Eq for Basic
impl StructuralPartialEq for Basic
Auto Trait Implementations§
impl Freeze for Basic
impl RefUnwindSafe for Basic
impl Send for Basic
impl Sync for Basic
impl Unpin for Basic
impl UnwindSafe for Basic
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more