Struct rpgstat::stats::Basic[][src]

pub struct Basic<T: Copy + Default + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> {
    pub id: T,
    pub xp: T,
    pub hp: T,
    pub mp: T,
    pub xp_next: T,
    pub hp_max: T,
    pub mp_max: T,
    pub level: T,
    pub speed: T,
    pub gp: T,
}

Fields

id: T

Identification Number

xp: T

Experience Points

hp: T

Health Points

mp: T

Mana Points

xp_next: T

Experience Points multiplier for next level

hp_max: T

Max Health Points

mp_max: T

Max Mana Points

level: T

Current Level

speed: T

The speed

gp: T

your currency points

Implementations

make empty stats

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Default to empty

Deserialize this value from the given Serde deserializer. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

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The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.