Struct rpgstat::stats::Basic [−][src]
pub struct Basic<T: Copy + Default + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> {
pub id: T,
pub xp: T,
pub hp: T,
pub mp: T,
pub xp_next: T,
pub hp_max: T,
pub mp_max: T,
pub level: T,
pub speed: T,
pub gp: T,
}
Fields
id: T
Identification Number
xp: T
Experience Points
hp: T
Health Points
mp: T
Mana Points
xp_next: T
Experience Points multiplier for next level
hp_max: T
Max Health Points
mp_max: T
Max Mana Points
level: T
Current Level
speed: T
The speed
gp: T
your currency points
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<T> RefUnwindSafe for Basic<T> where
T: RefUnwindSafe,
impl<T> UnwindSafe for Basic<T> where
T: UnwindSafe,
Blanket Implementations
Mutably borrows from an owned value. Read more