Struct rpgstat::stats::Advanced[][src]

pub struct Advanced<T: Copy + Default + AddAssign + Add<Output = T> + Div<Output = T> + DivAssign + Mul<Output = T> + MulAssign + Neg<Output = T> + Rem<Output = T> + RemAssign + Sub<Output = T> + SubAssign + PartialOrd + NumCast> {
Show 22 fields pub id: T, pub xp: T, pub hp: T, pub mp: T, pub xp_next: T, pub hp_max: T, pub mp_max: T, pub level: T, pub speed: T, pub gp: T, pub atk: T, pub def: T, pub m_atk: T, pub m_def: T, pub agility: T, pub strength: T, pub dexterity: T, pub constitution: T, pub intelligence: T, pub charisma: T, pub wisdom: T, pub age: T,
}

Fields

id: T

Identification Number

xp: T

Experience Points

hp: T

Health Points

mp: T

Mana Points

xp_next: T

Experience Points multiplier for next level

hp_max: T

Max Health Points

mp_max: T

Max Mana Points

level: T

Current Level

speed: T

The speed

gp: T

your currency points

atk: T

Attack

def: T

Defense

m_atk: T

Mana Attack

m_def: T

Mana Defense

agility: T

The agility Points

strength: T

The strength Points

dexterity: T

The dexterity Points

constitution: T

The constitution Points

intelligence: T

The intelligence Points

charisma: T

The charisma Points

wisdom: T

The wisdom Points

age: T

The current age

Implementations

make empty stats

Trait Implementations

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