Struct rpgstat::body::Body [−][src]
pub struct Body<T> {
pub head: Part<T>,
pub torso: Part<T>,
pub arms: Vec<Part<T>>,
pub legs: Vec<Part<T>>,
pub color: T,
}Fields
head: Part<T>torso: Part<T>arms: Vec<Part<T>>legs: Vec<Part<T>>color: T