Enum rpgstat::class::Normal [−][src]
pub enum Normal {
Alchemist,
Archer,
Elemental,
Knight,
Monk,
Priest,
Soldier,
Ranger,
Valkyrie,
}
Variants
Full of concotions to both heal and harm.
Aw, shoot you are good!
Devoted to studying the elements and harnessing their powers
Generally this is the good guy in the story…
Devoted to reading really old books and figuring out really old combinations of substances
Into life magic, which overcomes death magic
This is the default, because a lot of RPG games involve the Soldier
in a dungeon being an enemy for whatever reason…
Incredibly stealthy, this rounded character can survive any environment
The elite female warriors from the deepest coldest winters
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
type Iterator = NormalIter
fn iter() -> NormalIterⓘNotable traits for NormalIterimpl Iterator for NormalIter type Item = Normal;
Notable traits for NormalIter
impl Iterator for NormalIter type Item = Normal;
Auto Trait Implementations
impl RefUnwindSafe for Normal
impl UnwindSafe for Normal
Blanket Implementations
Mutably borrows from an owned value. Read more