pub struct Mesh { /* private fields */ }Implementations§
Source§impl Mesh
impl Mesh
pub fn name(&self) -> &String
pub fn material_type(&self) -> &MaterialType
pub fn shader_params(&self) -> &ShaderParams
pub fn min_bb(&self) -> &Vector3<f32>
pub fn max_bb(&self) -> &Vector3<f32>
pub fn lighting_constants(&self) -> &String
pub fn vertices(&self) -> &Vec<Vertex>
pub fn indices(&self) -> &Vec<u16>
Source§impl Mesh
impl Mesh
pub fn name_mut(&mut self) -> &mut String
pub fn material_type_mut(&mut self) -> &mut MaterialType
pub fn shader_params_mut(&mut self) -> &mut ShaderParams
pub fn min_bb_mut(&mut self) -> &mut Vector3<f32>
pub fn max_bb_mut(&mut self) -> &mut Vector3<f32>
pub fn lighting_constants_mut(&mut self) -> &mut String
pub fn vertices_mut(&mut self) -> &mut Vec<Vertex>
pub fn indices_mut(&mut self) -> &mut Vec<u16>
Source§impl Mesh
impl Mesh
pub fn set_name(&mut self, val: String) -> &mut Self
pub fn set_material_type(&mut self, val: MaterialType) -> &mut Self
pub fn set_shader_params(&mut self, val: ShaderParams) -> &mut Self
pub fn set_min_bb(&mut self, val: Vector3<f32>) -> &mut Self
pub fn set_max_bb(&mut self, val: Vector3<f32>) -> &mut Self
pub fn set_lighting_constants(&mut self, val: String) -> &mut Self
pub fn set_vertices(&mut self, val: Vec<Vertex>) -> &mut Self
pub fn set_indices(&mut self, val: Vec<u16>) -> &mut Self
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Mesh
impl<'de> Deserialize<'de> for Mesh
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Mesh
Auto Trait Implementations§
impl Freeze for Mesh
impl RefUnwindSafe for Mesh
impl Send for Mesh
impl Sync for Mesh
impl Unpin for Mesh
impl UnwindSafe for Mesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.