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TextExtractor

Struct TextExtractor 

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pub struct TextExtractor { /* private fields */ }
Expand description

Extracts text characters from a DisplayTree by visiting text nodes.

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impl TextExtractor

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pub fn new() -> TextExtractor

Create a new empty text extractor.

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pub fn with_rtl(rtl: bool) -> TextExtractor

Create a new text extractor with an RTL base direction hint.

When rtl is true and the icu feature is enabled, bidi reordering uses RTL as the default paragraph direction.

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pub fn is_rtl(&self) -> bool

Returns the RTL hint configured for this extractor.

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pub fn into_characters(self) -> (Vec<TextCharacter>, Vec<Option<u32>>)

Consume the extractor and return all collected characters with their run IDs.

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impl Default for TextExtractor

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fn default() -> TextExtractor

Returns the “default value” for a type. Read more
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impl DisplayVisitor for TextExtractor

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fn enter_group( &mut self, _blend_mode: BlendMode, _clip: Option<&ClipPath>, _opacity: f32, _isolated: bool, _knockout: bool, _soft_mask: &Option<Box<SoftMask>>, ) -> bool

Called when entering a group node. Read more
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fn leave_group(&mut self)

Called when leaving a group node.
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fn visit_path( &mut self, _ops: &[PathOp], _style: &PathStyle, _matrix: &Matrix, _fill_color: Option<&Color>, _stroke_color: Option<&Color>, _fill_color_space: Option<&ColorSpaceFamily>, _stroke_color_space: Option<&ColorSpaceFamily>, _transfer_function: Option<&TransferFunction>, _overprint: bool, _overprint_mode: u32, )

Called for a path node.
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fn visit_image( &mut self, _image_ref: &ImageRef, _matrix: &Matrix, _mask: Option<&ImageMask>, _fill_color: Option<&Color>, _transfer_function: Option<&TransferFunction>, )

Called for an image node.
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fn visit_inline_image( &mut self, _properties: &HashMap<Name, Operand>, _data: &[u8], _matrix: &Matrix, )

Called for an inline image node.
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fn visit_shading_fill(&mut self, _shading: &ShadingDict, _matrix: &Matrix)

Called for a shading fill node.
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fn visit_pattern_fill( &mut self, _path_ops: &[PathOp], _fill_rule: FillRule, _pattern: &TilingPattern, _pattern_tree: &DisplayTree, _fill_color: Option<&Color>, _matrix: &Matrix, )

Called for a pattern fill node.
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fn visit_text(&mut self, runs: &[TextRun])

Called for a text node.

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