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WalkInput

Struct WalkInput 

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pub struct WalkInput {
    pub wish: DVec3,
    pub jump: bool,
    pub sink: bool,
}
Expand description

Per-frame input to CharacterBody::walk.

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§wish: DVec3

Wish direction, world space. In MoveMode::Walk only x/y steer; the fly modes use all three components. Length is clamped to 1, so passing a raw WASD sum is fine — scale it down for analog part-speed input.

§jump: bool

Jump this frame. Fires when grounded or within the coyote window; otherwise it stays buffered for CharacterDef::jump_buffer seconds and fires on landing. While swimming (WT.1) it strokes the body UP instead — and a jump with the head already above the surface breaches into a normal jump.

§sink: bool

WT.1 — stroke DOWN while swimming (dive). Ignored on land and in the fly modes (they steer with the full 3D wish).

Trait Implementations§

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impl Clone for WalkInput

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fn clone(&self) -> WalkInput

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for WalkInput

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impl Debug for WalkInput

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WalkInput

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fn default() -> WalkInput

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.