pub struct RenderOptions {
pub want_gpu: bool,
pub gpu: GpuRendererSettings,
pub clear_sky: u32,
pub cpu_max_grid_vsid: u32,
pub cpu_render_threads: usize,
}Expand description
Construction-time options for SceneRenderer::new.
Fields§
§want_gpu: boolTry the GPU backend first. When false, or when GPU init
fails, the renderer uses the CPU backend.
gpu: GpuRendererSettingsSettings forwarded to roxlap_gpu::GpuRenderer when the GPU
backend is selected.
clear_sky: u32Packed 0x00RRGGBB (alpha ignored) the empty/clear frame fills
with until a scene render lands. Also the CPU sky-miss colour
default if a frame supplies none.
cpu_max_grid_vsid: u32CPU ScratchPool lastx
sizing — the largest combined grid vsid the CPU rasterizer
will see. Pre-sizing keeps later frames allocation-free.
cpu_render_threads: usizeCPU strip-parallel render thread count (capped to the rayon
pool). One ScratchPool
slot per thread.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RenderOptions
impl RefUnwindSafe for RenderOptions
impl Send for RenderOptions
impl Sync for RenderOptions
impl Unpin for RenderOptions
impl UnsafeUnpin for RenderOptions
impl UnwindSafe for RenderOptions
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