pub enum CollisionMode {
None,
Kill,
Bounce {
restitution: f32,
},
}Expand description
How particles react to solid voxels (PS.3) — checked only by the
_with_scene update/tick variants; the scene-free ones never
collide. The test is a point sample of the post-step position,
nudged half a voxel along the velocity (Scene::resolve_voxel’s
picking nudge, reused): contact registers slightly before visual
interpenetration, fast particles can tunnel through walls thinner
than one step’s travel, and a resting particle (zero velocity)
is never re-tested — all acceptable for effects, none of this is a
physics engine.
Variants§
None
No voxel interaction (default) — particles pass through.
Kill
Die on contact (impact sparks, raindrops).
Bounce
Reflect off the surface: velocity flips on the axes whose voxel
boundary was crossed this step (the cheapest normal estimate —
exact for axis-aligned grids, approximate for rotated ones),
then the whole velocity scales by restitution — tangential
damping included, deliberately arcade.
Trait Implementations§
Source§impl Clone for CollisionMode
impl Clone for CollisionMode
Source§fn clone(&self) -> CollisionMode
fn clone(&self) -> CollisionMode
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreimpl Copy for CollisionMode
Source§impl Debug for CollisionMode
impl Debug for CollisionMode
Source§impl Default for CollisionMode
impl Default for CollisionMode
Source§fn default() -> CollisionMode
fn default() -> CollisionMode
Source§impl PartialEq for CollisionMode
impl PartialEq for CollisionMode
impl StructuralPartialEq for CollisionMode
Auto Trait Implementations§
impl Freeze for CollisionMode
impl RefUnwindSafe for CollisionMode
impl Send for CollisionMode
impl Sync for CollisionMode
impl Unpin for CollisionMode
impl UnsafeUnpin for CollisionMode
impl UnwindSafe for CollisionMode
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T: ?Sized,
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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