pub struct Tint {
pub color: Rgb,
pub strength: f32,
}Expand description
WT.2 — a full-screen tint: every resolved pixel lerps toward
color by strength. See FrameParams::tint for where in the
pipeline it applies.
The blend is integer: strength quantizes to 8 bits and each
channel computes (c·(255−s₈) + t·s₈ + 127) / 255 — the identical
arithmetic on both backends, so tinted frames are bit-exact across
CPU and GPU by construction (a float lerp + round pair provably
drifts ±1 from WGSL mix + pack4x8unorm on ~2.5% of byte
pairs, and driver float contraction is out of our control).
Strengths below 1/510 quantize to 0 = off.
Known seam: overlays (SceneRenderer::draw_lines /
SceneRenderer::draw_images) rasterise before the resolve on
the CPU backend (they are graded with the scene) but after it on
the GPU (drawn over the grade at full brightness).
Fields§
§color: RgbTarget colour, packed 0x00RRGGBB like every facade colour.
strength: f32Lerp factor, clamped to 0..=1 at use. 0.0 is an identity
(byte-identical to None); 1.0 paints the frame flat.
Trait Implementations§
impl Copy for Tint
impl StructuralPartialEq for Tint
Auto Trait Implementations§
impl Freeze for Tint
impl RefUnwindSafe for Tint
impl Send for Tint
impl Sync for Tint
impl Unpin for Tint
impl UnsafeUnpin for Tint
impl UnwindSafe for Tint
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