pub struct BillboardActorDef {
pub states: Vec<ActorState>,
pub mode: BillboardMode,
pub lighting: BillboardLighting,
pub speed_q8: i32,
pub casts_shadow: bool,
pub receives_shadow: bool,
}Expand description
Recipe for add_billboard_actor.
Fields§
§states: Vec<ActorState>Animation states (≥1, each with ≥1 directional clip). The first is the initial state.
mode: BillboardModeHow the slab turns to face the camera (default BillboardMode::Cylindrical).
lighting: BillboardLightingShading-normal mode (BB.2b; default BillboardLighting::FaceNormal).
speed_q8: i32Playback rate of the state animation, Q8 (256 = 1×).
casts_shadow: bool§receives_shadow: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for BillboardActorDef
impl RefUnwindSafe for BillboardActorDef
impl Send for BillboardActorDef
impl Sync for BillboardActorDef
impl Unpin for BillboardActorDef
impl UnsafeUnpin for BillboardActorDef
impl UnwindSafe for BillboardActorDef
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