pub struct Line3 {
pub a: [f64; 3],
pub b: [f64; 3],
pub color: u32,
pub width_px: f32,
pub depth_test: bool,
}Expand description
A world-space line segment to draw over a rendered frame via
SceneRenderer::draw_lines — editor gizmos (bounding boxes, floor
grids, axes, hover wireframes), debug paths, etc.
Fields§
§a: [f64; 3]World-space endpoints (voxel units), in the same frame the
rendered scene + camera use.
b: [f64; 3]§color: u320xAARRGGBB — the high byte is an alpha blend factor (0xFF
opaque, 0x00 invisible), the low 24 bits the RGB colour.
width_px: f32Screen-space thickness in pixels (<= 1.0 draws a 1px line).
depth_test: booltrue: the segment is occluded by nearer rendered geometry
(depth-tested against the frame’s z-buffer). false: always on
top (e.g. a hover highlight that should show through the model).
Trait Implementations§
impl Copy for Line3
impl StructuralPartialEq for Line3
Auto Trait Implementations§
impl Freeze for Line3
impl RefUnwindSafe for Line3
impl Send for Line3
impl Sync for Line3
impl Unpin for Line3
impl UnsafeUnpin for Line3
impl UnwindSafe for Line3
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