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SpriteCutawayClip

Struct SpriteCutawayClip 

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pub struct SpriteCutawayClip {
    pub origin: [f32; 3],
    pub inv_rows: [[f32; 3]; 3],
    pub inv_vws: f32,
    pub xy_lo: [f32; 2],
    pub xy_hi: [f32; 2],
    pub z_clip: f32,
}
Expand description

CA.4 — one clipped grid’s cutaway volume for the sprite cull: the footprint rule. An instance whose origin, mapped into the grid’s local voxel frame, lands inside the grid’s XY chunk footprint with z < z_clip is hidden this frame — dropped from the visible set, which also stops it casting sprite shadows (the shadow pass marches the culled visible set). Instances outside the footprint are never affected. Built per frame by SceneRenderer::render_scene from the per-grid world transforms + the resident chunk AABBs.

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§origin: [f32; 3]

Grid world origin.

§inv_rows: [[f32; 3]; 3]

World→local rotation rows: local[i] = dot(inv_rows[i], w - origin) (= the grid’s local→world rotation columns, reused as rows).

§inv_vws: f32

1 / voxel_world_size — world offsets → voxel coords.

§xy_lo: [f32; 2]

XY footprint [lo, hi) of the grid’s resident chunks, voxel coords.

§xy_hi: [f32; 2]§z_clip: f32

The clip plane (crate::GridWorldTransform::z_clip), voxel z.

Trait Implementations§

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impl Clone for SpriteCutawayClip

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fn clone(&self) -> SpriteCutawayClip

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SpriteCutawayClip

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impl PartialEq for SpriteCutawayClip

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fn eq(&self, other: &SpriteCutawayClip) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for SpriteCutawayClip

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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