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GpuChunkResident

Struct GpuChunkResident 

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pub struct GpuChunkResident {
    pub vsid: u32,
    pub occupancy: Buffer,
    pub color_offsets: Buffer,
    pub colors: Buffer,
    pub occupancy_bytes: u64,
    pub color_offsets_bytes: u64,
    pub colors_bytes: u64,
    /* private fields */
}
Expand description

GPU-side storage for one decompressed chunk. Owns its buffers; dropping releases them.

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§vsid: u32§occupancy: Buffer§color_offsets: Buffer§colors: Buffer§occupancy_bytes: u64§color_offsets_bytes: u64§colors_bytes: u64

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impl GpuChunkResident

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pub fn upload(device: &Device, chunk: &ChunkUpload) -> Self

Upload chunk to device. Single-shot allocation; no streaming machinery yet — that arrives in GPU.6 / GPU.7.

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pub fn resident_bytes(&self) -> u64

Total resident bytes (occupancy + offsets + colours) — for the upload-time benchmark.

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pub fn read_voxel_blocking( &self, device: &Device, queue: &Queue, x: u32, y: u32, z: u32, ) -> Option<u32>

Round-trip read of a single voxel via the debug shader. Returns Some(rgb) for a solid voxel (textured or bedrock), None for empty / out-of-bounds.

Blocks until the GPU finishes; not intended for the render hot path. The GPU.2 validation test is the only caller.

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