pub struct SpriteInstanceTransform {
pub inv_rot: [[f32; 4]; 3],
pub pos: [f32; 3],
/* private fields */
}Expand description
Per-instance transform consumed by the model-DDA shader: the
inverse model→world rotation (so a world ray can be brought into
model-local space) plus the instance’s world position. Stored as
three padded columns for std140/std430 (mat3x3 16-byte columns).
Fields§
§inv_rot: [[f32; 4]; 3]Inverse of [s | h | f], column-major, each column padded to
vec4. inv_rot * v = c0*v.x + c1*v.y + c2*v.z.
pos: [f32; 3]Instance world position (the KV6 pivot maps here).
Implementations§
Source§impl SpriteInstanceTransform
impl SpriteInstanceTransform
Sourcepub fn from_sprite(sprite: &Sprite) -> Self
pub fn from_sprite(sprite: &Sprite) -> Self
Build from a sprite pose. s/h/f are the model→world basis
columns; we invert them so the shader can map world→local.
Trait Implementations§
Source§impl Clone for SpriteInstanceTransform
impl Clone for SpriteInstanceTransform
Source§fn clone(&self) -> SpriteInstanceTransform
fn clone(&self) -> SpriteInstanceTransform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for SpriteInstanceTransform
Source§impl Debug for SpriteInstanceTransform
impl Debug for SpriteInstanceTransform
impl Pod for SpriteInstanceTransform
Auto Trait Implementations§
impl Freeze for SpriteInstanceTransform
impl RefUnwindSafe for SpriteInstanceTransform
impl Send for SpriteInstanceTransform
impl Sync for SpriteInstanceTransform
impl Unpin for SpriteInstanceTransform
impl UnsafeUnpin for SpriteInstanceTransform
impl UnwindSafe for SpriteInstanceTransform
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impl<T> BorrowMut<T> for Twhere
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