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SpriteInstanceTransform

Struct SpriteInstanceTransform 

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pub struct SpriteInstanceTransform {
    pub inv_rot: [[f32; 4]; 3],
    pub pos: [f32; 3],
    /* private fields */
}
Expand description

Per-instance transform consumed by the model-DDA shader: the inverse model→world rotation (so a world ray can be brought into model-local space) plus the instance’s world position. Stored as three padded columns for std140/std430 (mat3x3 16-byte columns).

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§inv_rot: [[f32; 4]; 3]

Inverse of [s | h | f], column-major, each column padded to vec4. inv_rot * v = c0*v.x + c1*v.y + c2*v.z.

§pos: [f32; 3]

Instance world position (the KV6 pivot maps here).

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impl SpriteInstanceTransform

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pub fn from_sprite(sprite: &Sprite) -> Self

Build from a sprite pose. s/h/f are the model→world basis columns; we invert them so the shader can map world→local.

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impl Clone for SpriteInstanceTransform

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fn clone(&self) -> SpriteInstanceTransform

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for SpriteInstanceTransform

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impl Debug for SpriteInstanceTransform

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Pod for SpriteInstanceTransform

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impl Zeroable for SpriteInstanceTransform

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fn zeroed() -> Self

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> AnyBitPattern for T
where T: Pod,

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type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
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fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Owned = T

The resulting type after obtaining ownership.
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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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