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GraphicsPipelineBuilder

Struct GraphicsPipelineBuilder 

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pub struct GraphicsPipelineBuilder<'a> { /* private fields */ }

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impl<'a> GraphicsPipelineBuilder<'a>

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pub fn new() -> Self

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pub fn with_shader_stage(self, stage: ShaderStageDescriptor<'a>) -> Self

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pub fn with_render_pass(self, render_pass: RenderPass) -> Self

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pub fn with_layout(self, layout: PipelineLayout) -> Self

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pub fn with_vertex_input_state(self, state: VertexInputDescriptor) -> Self

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pub fn with_input_assembly_state( self, state: PipelineInputAssemblyStateCreateInfo<'a>, ) -> Self

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pub fn with_viewport_state(self, viewport: Viewport) -> Self

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pub fn with_rasterization_state(self, state: RasterizationState) -> Self

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pub fn with_multisample_state(self, state: MultisampleState) -> Self

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pub fn with_color_blend_state(self, state: ColorBlendState) -> Self

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pub fn with_subpass(self, subpass: u32) -> Self

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pub fn with_extent(self, width: u32, height: u32) -> Self

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pub fn with_depth_stencil_state(self, state: DepthStencilState) -> Self

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pub fn build(self, device: &Device) -> Result<GraphicsPipeline, Error>

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