pub struct MeshInstanceDescriptor {
pub mesh: MeshId,
pub material: MaterialId,
pub transform: [[f32; 4]; 4],
}Fields§
§mesh: MeshId§material: MaterialId§transform: [[f32; 4]; 4]Implementations§
Source§impl MeshInstanceDescriptor
impl MeshInstanceDescriptor
pub fn new(mesh: MeshId, material: MaterialId) -> Self
pub fn with_transform(self, transform: [[f32; 4]; 4]) -> Self
Trait Implementations§
Source§impl Clone for MeshInstanceDescriptor
impl Clone for MeshInstanceDescriptor
Source§fn clone(&self) -> MeshInstanceDescriptor
fn clone(&self) -> MeshInstanceDescriptor
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MeshInstanceDescriptor
impl Debug for MeshInstanceDescriptor
impl Copy for MeshInstanceDescriptor
Auto Trait Implementations§
impl Freeze for MeshInstanceDescriptor
impl RefUnwindSafe for MeshInstanceDescriptor
impl Send for MeshInstanceDescriptor
impl Sync for MeshInstanceDescriptor
impl Unpin for MeshInstanceDescriptor
impl UnsafeUnpin for MeshInstanceDescriptor
impl UnwindSafe for MeshInstanceDescriptor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more