pub struct BeatmapDifficultyAttributes {
pub max_combo: u32,
pub stars: f64,
pub attrs: Option<GameModeAttributes>,
}Fields§
§max_combo: u32§stars: f64§attrs: Option<GameModeAttributes>Trait Implementations§
Source§impl Clone for BeatmapDifficultyAttributes
impl Clone for BeatmapDifficultyAttributes
Source§fn clone(&self) -> BeatmapDifficultyAttributes
fn clone(&self) -> BeatmapDifficultyAttributes
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for BeatmapDifficultyAttributes
impl Debug for BeatmapDifficultyAttributes
Source§impl<'de> Deserialize<'de> for BeatmapDifficultyAttributes
impl<'de> Deserialize<'de> for BeatmapDifficultyAttributes
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for BeatmapDifficultyAttributes
Auto Trait Implementations§
impl Freeze for BeatmapDifficultyAttributes
impl RefUnwindSafe for BeatmapDifficultyAttributes
impl Send for BeatmapDifficultyAttributes
impl Sync for BeatmapDifficultyAttributes
impl Unpin for BeatmapDifficultyAttributes
impl UnwindSafe for BeatmapDifficultyAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more