pub enum GameModKind {
DifficultyReduction,
DifficultyIncrease,
Conversion,
Automation,
Fun,
System,
}Expand description
The different types of a GameMod
Variants§
Trait Implementations§
Source§impl Clone for GameModKind
impl Clone for GameModKind
Source§fn clone(&self) -> GameModKind
fn clone(&self) -> GameModKind
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameModKind
impl Debug for GameModKind
Source§impl Hash for GameModKind
impl Hash for GameModKind
Source§impl Ord for GameModKind
impl Ord for GameModKind
Source§fn cmp(&self, other: &GameModKind) -> Ordering
fn cmp(&self, other: &GameModKind) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GameModKind
impl PartialEq for GameModKind
Source§impl PartialOrd for GameModKind
impl PartialOrd for GameModKind
impl Copy for GameModKind
impl Eq for GameModKind
impl StructuralPartialEq for GameModKind
Auto Trait Implementations§
impl Freeze for GameModKind
impl RefUnwindSafe for GameModKind
impl Send for GameModKind
impl Sync for GameModKind
impl Unpin for GameModKind
impl UnsafeUnpin for GameModKind
impl UnwindSafe for GameModKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more