pub struct BeatmapAttributesBuilder { /* private fields */ }
Expand description

A builder for BeatmapAttributes and HitWindows.

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impl BeatmapAttributesBuilder

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pub const fn new() -> Self

Create a new BeatmapAttributesBuilder.

The mode will be GameMode::Osu and attributes are set to 5.0.

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pub const fn map(self, map: &Beatmap) -> Self

Use the given Beatmap’s attributes, mode, and convert status.

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pub const fn ar(self, ar: f32, with_mods: bool) -> Self

Specify the approach rate.

with_mods determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as is and on false it will be modified based on the mods.

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pub const fn od(self, od: f32, with_mods: bool) -> Self

Specify the overall difficulty.

with_mods determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as is and on false it will be modified based on the mods.

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pub const fn cs(self, cs: f32, with_mods: bool) -> Self

Specify the circle size.

with_mods determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as is and on false it will be modified based on the mods.

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pub const fn hp(self, hp: f32, with_mods: bool) -> Self

Specify the drain rate.

with_mods determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as is and on false it will be modified based on the mods.

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pub const fn mods(self, mods: u32) -> Self

Specify the mods.

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pub const fn clock_rate(self, clock_rate: f64) -> Self

Specify a custom clock rate.

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pub const fn mode(self, mode: GameMode, is_convert: bool) -> Self

Specify a GameMode and whether it’s a converted map.

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pub fn difficulty(self, difficulty: &Difficulty) -> Self

Specify all settings through Difficulty.

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pub fn hit_windows(&self) -> HitWindows

Calculate the AR and OD hit windows.

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pub fn build(&self) -> BeatmapAttributes

Calculate the BeatmapAttributes.

Trait Implementations§

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impl Clone for BeatmapAttributesBuilder

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fn clone(&self) -> BeatmapAttributesBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BeatmapAttributesBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BeatmapAttributesBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<&Beatmap> for BeatmapAttributesBuilder

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fn from(map: &Beatmap) -> Self

Converts to this type from the input type.
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impl<M> From<&Converted<'_, M>> for BeatmapAttributesBuilder

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fn from(converted: &Converted<'_, M>) -> Self

Converts to this type from the input type.
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impl PartialEq for BeatmapAttributesBuilder

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fn eq(&self, other: &BeatmapAttributesBuilder) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for BeatmapAttributesBuilder

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.