pub struct HitWindows {
pub ar: Option<f64>,
pub od_perfect: Option<f64>,
pub od_great: Option<f64>,
pub od_good: Option<f64>,
pub od_ok: Option<f64>,
pub od_meh: Option<f64>,
}Expand description
AR and OD hit windows
Fields§
§ar: Option<f64>Hit window for approach rate i.e. TimePreempt in milliseconds.
Only available for osu!standard and osu!catch.
od_perfect: Option<f64>Perfect hit window for overall difficulty i.e. time to hit a “Perfect” in milliseconds.
Only available for osu!mania.
od_great: Option<f64>Great hit window for overall difficulty i.e. time to hit a 300 (“Great”) in milliseconds.
Only available for osu!standard, osu!taiko, and osu!mania.
od_good: Option<f64>Good hit window for overall difficulty i.e. time to hit a “Good” in milliseconds.
Only available for osu!mania.
od_ok: Option<f64>Ok hit window for overall difficulty i.e. time to hit a 100 (“Ok”) in milliseconds.
Only available for osu!standard, osu!taiko, and osu!mania.
od_meh: Option<f64>Meh hit window for overall difficulty i.e. time to hit a 50 (“Meh”) in milliseconds.
Only available for osu!standard and osu!mania.
Trait Implementations§
Source§impl Clone for HitWindows
impl Clone for HitWindows
Source§fn clone(&self) -> HitWindows
fn clone(&self) -> HitWindows
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more