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BeatmapAttributesBuilder

Struct BeatmapAttributesBuilder 

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pub struct BeatmapAttributesBuilder { /* private fields */ }
Expand description

A builder for BeatmapAttributes.

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impl BeatmapAttributesBuilder

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pub const fn new() -> Self

Create a new BeatmapAttributesBuilder.

The mode will be GameMode::Osu and attributes are set to 5.0.

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pub const fn map(&mut self, map: &Beatmap) -> &mut Self

Use the given Beatmap’s attributes, mode, and convert status.

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pub const fn ar(&mut self, ar: f32, fixed: bool) -> &mut Self

Specify the approach rate.

fixed determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as-is and on false it will be modified based on the mods.

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pub const fn od(&mut self, od: f32, fixed: bool) -> &mut Self

Specify the overall difficulty.

fixed determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as-is and on false it will be modified based on the mods.

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pub const fn cs(&mut self, cs: f32, fixed: bool) -> &mut Self

Specify the circle size.

fixed determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as-is and on false it will be modified based on the mods.

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pub const fn hp(&mut self, hp: f32, fixed: bool) -> &mut Self

Specify the drain rate.

fixed determines if the given value should be used before or after accounting for mods, e.g. on true the value will be used as-is and on false it will be modified based on the mods.

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pub fn mods(&mut self, mods: impl Into<GameMods>) -> &mut Self

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pub const fn clock_rate(&mut self, clock_rate: f64) -> &mut Self

Specify a custom clock rate.

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pub const fn mode(&mut self, mode: GameMode, is_convert: bool) -> &mut Self

Specify a GameMode and whether it’s a converted map.

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pub fn difficulty(&mut self, difficulty: &Difficulty) -> &mut Self

Specify all settings through Difficulty.

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pub fn build(&self) -> BeatmapAttributes

Calculate the BeatmapAttributes.

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impl Clone for BeatmapAttributesBuilder

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fn clone(&self) -> BeatmapAttributesBuilder

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BeatmapAttributesBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BeatmapAttributesBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl From<&Beatmap> for BeatmapAttributesBuilder

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fn from(map: &Beatmap) -> Self

Converts to this type from the input type.
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impl From<&Difficulty> for BeatmapAttributesBuilder

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fn from(difficulty: &Difficulty) -> Self

Converts to this type from the input type.
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impl PartialEq for BeatmapAttributesBuilder

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fn eq(&self, other: &BeatmapAttributesBuilder) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for BeatmapAttributesBuilder

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.