pub enum GameModIntermodeResolverwhere
UnknownMod: Archive,{
Show 70 variants
AccuracyChallenge,
AdaptiveSpeed,
Alternate,
ApproachDifferent,
Autopilot,
Autoplay,
BarrelRoll,
Blinds,
Bloom,
Bubbles,
Cinema,
Classic,
ConstantSpeed,
Cover,
Daycore,
Deflate,
Depth,
DifficultyAdjust,
DoubleTime,
DualStages,
Easy,
EightKeys,
FadeIn,
FiveKeys,
Flashlight,
FloatingFruits,
FourKeys,
FreezeFrame,
Grow,
HalfTime,
HardRock,
Hidden,
HoldOff,
Invert,
Magnetised,
Mirror,
MovingFast,
Muted,
Nightcore,
NineKeys,
NoFail,
NoRelease,
NoScope,
OneKey,
Perfect,
Random,
Relax,
Repel,
ScoreV2,
SevenKeys,
SimplifiedRhythm,
SingleTap,
SixKeys,
SpinIn,
SpunOut,
StrictTracking,
SuddenDeath,
Swap,
Synesthesia,
TargetPractice,
TenKeys,
ThreeKeys,
TouchDevice,
Traceable,
Transform,
TwoKeys,
Wiggle,
WindDown,
WindUp,
Unknown(<UnknownMod as Archive>::Resolver),
}rkyv only.Expand description
The resolver for an archived GameModIntermode
Variants§
AccuracyChallenge
The resolver for GameModIntermode::AccuracyChallenge
AdaptiveSpeed
The resolver for GameModIntermode::AdaptiveSpeed
Alternate
The resolver for GameModIntermode::Alternate
ApproachDifferent
The resolver for GameModIntermode::ApproachDifferent
Autopilot
The resolver for GameModIntermode::Autopilot
Autoplay
The resolver for GameModIntermode::Autoplay
BarrelRoll
The resolver for GameModIntermode::BarrelRoll
Blinds
The resolver for GameModIntermode::Blinds
Bloom
The resolver for GameModIntermode::Bloom
Bubbles
The resolver for GameModIntermode::Bubbles
Cinema
The resolver for GameModIntermode::Cinema
Classic
The resolver for GameModIntermode::Classic
ConstantSpeed
The resolver for GameModIntermode::ConstantSpeed
Cover
The resolver for GameModIntermode::Cover
Daycore
The resolver for GameModIntermode::Daycore
Deflate
The resolver for GameModIntermode::Deflate
Depth
The resolver for GameModIntermode::Depth
DifficultyAdjust
The resolver for GameModIntermode::DifficultyAdjust
DoubleTime
The resolver for GameModIntermode::DoubleTime
DualStages
The resolver for GameModIntermode::DualStages
Easy
The resolver for GameModIntermode::Easy
EightKeys
The resolver for GameModIntermode::EightKeys
FadeIn
The resolver for GameModIntermode::FadeIn
FiveKeys
The resolver for GameModIntermode::FiveKeys
Flashlight
The resolver for GameModIntermode::Flashlight
FloatingFruits
The resolver for GameModIntermode::FloatingFruits
FourKeys
The resolver for GameModIntermode::FourKeys
FreezeFrame
The resolver for GameModIntermode::FreezeFrame
Grow
The resolver for GameModIntermode::Grow
HalfTime
The resolver for GameModIntermode::HalfTime
HardRock
The resolver for GameModIntermode::HardRock
Hidden
The resolver for GameModIntermode::Hidden
HoldOff
The resolver for GameModIntermode::HoldOff
Invert
The resolver for GameModIntermode::Invert
Magnetised
The resolver for GameModIntermode::Magnetised
Mirror
The resolver for GameModIntermode::Mirror
MovingFast
The resolver for GameModIntermode::MovingFast
Muted
The resolver for GameModIntermode::Muted
Nightcore
The resolver for GameModIntermode::Nightcore
NineKeys
The resolver for GameModIntermode::NineKeys
NoFail
The resolver for GameModIntermode::NoFail
NoRelease
The resolver for GameModIntermode::NoRelease
NoScope
The resolver for GameModIntermode::NoScope
OneKey
The resolver for GameModIntermode::OneKey
Perfect
The resolver for GameModIntermode::Perfect
Random
The resolver for GameModIntermode::Random
Relax
The resolver for GameModIntermode::Relax
Repel
The resolver for GameModIntermode::Repel
ScoreV2
The resolver for GameModIntermode::ScoreV2
SevenKeys
The resolver for GameModIntermode::SevenKeys
SimplifiedRhythm
The resolver for GameModIntermode::SimplifiedRhythm
SingleTap
The resolver for GameModIntermode::SingleTap
SixKeys
The resolver for GameModIntermode::SixKeys
SpinIn
The resolver for GameModIntermode::SpinIn
SpunOut
The resolver for GameModIntermode::SpunOut
StrictTracking
The resolver for GameModIntermode::StrictTracking
SuddenDeath
The resolver for GameModIntermode::SuddenDeath
Swap
The resolver for GameModIntermode::Swap
Synesthesia
The resolver for GameModIntermode::Synesthesia
TargetPractice
The resolver for GameModIntermode::TargetPractice
TenKeys
The resolver for GameModIntermode::TenKeys
ThreeKeys
The resolver for GameModIntermode::ThreeKeys
TouchDevice
The resolver for GameModIntermode::TouchDevice
Traceable
The resolver for GameModIntermode::Traceable
Transform
The resolver for GameModIntermode::Transform
TwoKeys
The resolver for GameModIntermode::TwoKeys
Wiggle
The resolver for GameModIntermode::Wiggle
WindDown
The resolver for GameModIntermode::WindDown
WindUp
The resolver for GameModIntermode::WindUp
Unknown(<UnknownMod as Archive>::Resolver)
The resolver for GameModIntermode::Unknown
Auto Trait Implementations§
impl Freeze for GameModIntermodeResolver
impl RefUnwindSafe for GameModIntermodeResolver
impl Send for GameModIntermodeResolver
impl Sync for GameModIntermodeResolver
impl Unpin for GameModIntermodeResolver
impl UnsafeUnpin for GameModIntermodeResolver
impl UnwindSafe for GameModIntermodeResolver
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
out indicating that a T is niched.