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GameState

Enum GameState 

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#[repr(u32)]
pub enum GameState {
Show 19 variants MainMenu = 0, Editor = 1, Playing = 2, Exit = 3, EditorSongSelect = 4, SongSelect = 5, SelectDrawing = 6, ResultScreen = 7, Update = 8, Busy = 9, MultiplayerLobbySelect = 11, MultiplayerLobby = 12, MultiplayerSongSelect = 13, MultiplayerResultScreen = 14, OffsetWizard = 16, MultiplayerResultScreenTagCoop = 17, MultiplayerResultScreenTeamVs = 18, SongImport = 19, Unknown = 20,
}

Variants§

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MainMenu = 0

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Editor = 1

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Playing = 2

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Exit = 3

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EditorSongSelect = 4

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SongSelect = 5

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SelectDrawing = 6

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ResultScreen = 7

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Update = 8

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Busy = 9

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MultiplayerLobbySelect = 11

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MultiplayerLobby = 12

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MultiplayerSongSelect = 13

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MultiplayerResultScreen = 14

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OffsetWizard = 16

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MultiplayerResultScreenTagCoop = 17

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MultiplayerResultScreenTeamVs = 18

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SongImport = 19

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Unknown = 20

Trait Implementations§

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impl Clone for GameState

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fn clone(&self) -> GameState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GameState

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impl Debug for GameState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GameState

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fn default() -> GameState

Returns the “default value” for a type. Read more
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impl Eq for GameState

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impl From<u32> for GameState

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fn from(value: u32) -> Self

Converts to this type from the input type.
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impl PartialEq for GameState

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fn eq(&self, other: &GameState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for GameState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.