pub struct GameplayInfo {
pub score: i32,
pub mods: u32,
pub combo: i16,
pub max_combo: i16,
pub hp: f64,
pub username: String,
pub ig_time: i32,
pub retries: i32,
pub hits: Hit,
}Fields§
§score: i32§mods: u32§combo: i16§max_combo: i16§hp: f64§username: String§ig_time: i32§retries: i32§hits: HitTrait Implementations§
Source§impl Clone for GameplayInfo
impl Clone for GameplayInfo
Source§fn clone(&self) -> GameplayInfo
fn clone(&self) -> GameplayInfo
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GameplayInfo
impl RefUnwindSafe for GameplayInfo
impl Send for GameplayInfo
impl Sync for GameplayInfo
impl Unpin for GameplayInfo
impl UnwindSafe for GameplayInfo
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more