pub struct Skeleton { /* private fields */ }Expand description
A shimmering loading placeholder — a rounded block with a soft highlight band that sweeps left→right across it. Self-animating.
Implementations§
Trait Implementations§
Source§impl Widget for Skeleton
impl Widget for Skeleton
Source§fn layout(&self, ctx: &LayoutCtx<'_>) -> Size
fn layout(&self, ctx: &LayoutCtx<'_>) -> Size
Measure under
ctx.constraints and return a size within them. Read moreSource§fn children(&self) -> Children<'_>
fn children(&self) -> Children<'_>
Declare this widget’s children. Drives every default below.
Source§fn flex_factor(&self) -> f32
fn flex_factor(&self) -> f32
Flex weight inside Row/Column. Wrappers are transparent by default.
Auto Trait Implementations§
impl Freeze for Skeleton
impl RefUnwindSafe for Skeleton
impl Send for Skeleton
impl Sync for Skeleton
impl Unpin for Skeleton
impl UnsafeUnpin for Skeleton
impl UnwindSafe for Skeleton
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<W> FocusApi for W
impl<W> FocusApi for W
Source§fn focus_node(self, node: FocusNode) -> WithFocus<Self>
fn focus_node(self, node: FocusNode) -> WithFocus<Self>
Attach a focus node. This enables focus-ring rendering and explicit
neighbor wiring.