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OverlayEntry

Struct OverlayEntry 

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pub struct OverlayEntry {
    pub id: LayerId,
    pub position: LayerPosition,
    pub widget: BoxedWidget,
    pub input: InputBehavior,
    pub focus: FocusBehavior,
    pub scrim: Option<ScrimConfig>,
}
Expand description

A single entry in the overlay stack.

Entries are painted top-to-bottom in insertion order (last = topmost). See D058 in DECISIONS.md for the full architecture.

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§id: LayerId§position: LayerPosition§widget: BoxedWidget§input: InputBehavior§focus: FocusBehavior§scrim: Option<ScrimConfig>

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impl OverlayEntry

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pub fn new(position: LayerPosition, widget: impl Widget + 'static) -> Self

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pub fn input(self, b: InputBehavior) -> Self

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pub fn focus(self, b: FocusBehavior) -> Self

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pub fn scrim(self, s: ScrimConfig) -> Self

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

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type Error = Infallible

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Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.