pub struct Vision {
pub ball: Vec<Ball>,
pub field_lines: Vec<FieldLine>,
pub flags: Vec<Flag>,
pub goalposts: Vec<Goalpost>,
pub players: Vec<Player>,
}Fields§
§ball: Vec<Ball>§field_lines: Vec<FieldLine>§flags: Vec<Flag>§goalposts: Vec<Goalpost>§players: Vec<Player>Trait Implementations§
Source§impl<'de> Deserialize<'de> for Vision
impl<'de> Deserialize<'de> for Vision
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Message for Vision
impl StructuralPartialEq for Vision
Auto Trait Implementations§
impl Freeze for Vision
impl RefUnwindSafe for Vision
impl Send for Vision
impl Sync for Vision
impl Unpin for Vision
impl UnwindSafe for Vision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more