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DaemonState

Struct DaemonState 

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pub struct DaemonState { /* private fields */ }
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Multi-room daemon state.

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impl DaemonState

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pub fn new(config: DaemonConfig) -> DaemonState

Create a new daemon with the given configuration and no rooms.

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pub async fn create_room(&self, room_id: &str) -> Result<(), String>

Create a room and register it. Returns Err if the room ID is invalid or the room already exists.

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pub async fn create_room_with_config( &self, room_id: &str, config: RoomConfig, ) -> Result<(), String>

Create a room with explicit configuration. Returns Err if the room ID is invalid or the room already exists.

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pub async fn get_room_config(&self, room_id: &str) -> Option<RoomConfig>

Get a room’s config, if it exists.

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pub async fn destroy_room(&self, room_id: &str) -> Result<(), String>

Destroy a room. Returns Err if the room does not exist.

Signals the room’s shutdown so connected clients receive EOF.

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pub async fn has_room(&self, room_id: &str) -> bool

Check if a room exists.

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pub fn shutdown_handle(&self) -> Arc<Sender<bool>>

Get a handle to the daemon-level shutdown sender.

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pub async fn list_rooms(&self) -> Vec<String>

List all active room IDs.

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pub async fn run(&self) -> Result<(), Error>

Run the daemon: listen on UDS, dispatch connections to rooms.

When the last UDS connection closes, starts a grace period timer (config.grace_period_secs). If no new connection arrives before the timer fires, sends a shutdown signal. Any new connection during the grace period cancels the timer. On exit, cleans up the PID file and socket file.

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