pub enum GameOrigin {
Annotated,
Received,
Public,
Unknown,
}Variants§
Trait Implementations§
Source§impl Clone for GameOrigin
impl Clone for GameOrigin
Source§fn clone(&self) -> GameOrigin
fn clone(&self) -> GameOrigin
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for GameOrigin
Source§impl Debug for GameOrigin
impl Debug for GameOrigin
Source§impl<'de> Deserialize<'de> for GameOrigin
impl<'de> Deserialize<'de> for GameOrigin
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for GameOrigin
Source§impl PartialEq for GameOrigin
impl PartialEq for GameOrigin
Source§impl Serialize for GameOrigin
impl Serialize for GameOrigin
impl StructuralPartialEq for GameOrigin
Auto Trait Implementations§
impl Freeze for GameOrigin
impl RefUnwindSafe for GameOrigin
impl Send for GameOrigin
impl Sync for GameOrigin
impl Unpin for GameOrigin
impl UnsafeUnpin for GameOrigin
impl UnwindSafe for GameOrigin
Blanket Implementations§
impl<Token, Builder, How> AllPropsFor<Builder, How> for Tokenwhere
Builder: Buildable<Token>,
<Builder as Buildable<Token>>::WrappedToken: HasAllProps<<Builder as Buildable<Token>>::Output, How>,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.impl<T> ErasedDestructor for Twhere
T: 'static,
impl<T> HasAllProps<(), T> for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.