pub struct StoryAreaPosition {
pub x_percentage: f64,
pub y_percentage: f64,
pub width_percentage: f64,
pub height_percentage: f64,
pub rotation_angle: f64,
pub corner_radius_percentage: f64,
}Expand description
Describes the position of a clickable area within a story.
Fields§
§x_percentage: f64The abscissa of the area’s center, as a percentage of the media width
y_percentage: f64The ordinate of the area’s center, as a percentage of the media height
width_percentage: f64The width of the area’s rectangle, as a percentage of the media width
height_percentage: f64The height of the area’s rectangle, as a percentage of the media height
rotation_angle: f64The clockwise rotation angle of the rectangle, in degrees; 0-360
corner_radius_percentage: f64The radius of the rectangle corner rounding, as a percentage of the media width
Trait Implementations§
Source§impl Clone for StoryAreaPosition
impl Clone for StoryAreaPosition
Source§fn clone(&self) -> StoryAreaPosition
fn clone(&self) -> StoryAreaPosition
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for StoryAreaPosition
impl Debug for StoryAreaPosition
Source§impl<'de> Deserialize<'de> for StoryAreaPosition
impl<'de> Deserialize<'de> for StoryAreaPosition
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<StoryAreaPosition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<StoryAreaPosition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl PartialEq for StoryAreaPosition
impl PartialEq for StoryAreaPosition
Source§impl Serialize for StoryAreaPosition
impl Serialize for StoryAreaPosition
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl StructuralPartialEq for StoryAreaPosition
Auto Trait Implementations§
impl Forget for StoryAreaPosition
impl Freeze for StoryAreaPosition
impl RefUnwindSafe for StoryAreaPosition
impl Send for StoryAreaPosition
impl Sync for StoryAreaPosition
impl Unpin for StoryAreaPosition
impl UnsafeUnpin for StoryAreaPosition
impl UnwindSafe for StoryAreaPosition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<T> Erasable for T
impl<T> Erasable for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more