pub struct RenderAudioArguments {}
Expand description
Arguments passed for each audio render of the game
Trait Implementations§
Source§impl Debug for RenderAudioArguments
impl Debug for RenderAudioArguments
Source§impl<'de> Deserialize<'de> for RenderAudioArguments
impl<'de> Deserialize<'de> for RenderAudioArguments
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RenderAudioArguments
impl RefUnwindSafe for RenderAudioArguments
impl Send for RenderAudioArguments
impl Sync for RenderAudioArguments
impl Unpin for RenderAudioArguments
impl UnwindSafe for RenderAudioArguments
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more