Struct Controller

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pub struct Controller { /* private fields */ }
Expand description

A standard controller, similar to one used for a XBox 360

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impl Controller

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pub fn new(init: ControllerInit) -> Self

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pub fn a(&self) -> bool

Is the a button down

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pub fn b(&self) -> bool

Is the b button down

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pub fn x(&self) -> bool

Is the x button down

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pub fn y(&self) -> bool

Is the y button down

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pub fn up(&self) -> bool

Is the up button down

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pub fn down(&self) -> bool

Is the down button down

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pub fn left(&self) -> bool

Is the left button down

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pub fn right(&self) -> bool

Is the right button down

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pub fn start(&self) -> bool

Is the start button down

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pub fn select(&self) -> bool

Is the select button down

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pub fn guide(&self) -> bool

Is the guide button down

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pub fn left_shoulder(&self) -> bool

Is the left shoulder button down

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pub fn right_shoulder(&self) -> bool

Is the right shoulder button down

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pub fn left_stick(&self) -> bool

Is the left stick button down

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pub fn right_stick(&self) -> bool

Is the right stick button down

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pub fn left_stick_x(&self) -> f32

Left stick position x [-1 - +1] -1 left +1 right

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pub fn left_stick_y(&self) -> f32

Left stick position y [-1 - +1] -1 up +1 down

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pub fn right_stick_x(&self) -> f32

Right stick position x [-1 - +1] -1 left +1 right

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pub fn right_stick_y(&self) -> f32

Right stick position y [-1 - +1] -1 up +1 down

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pub fn left_trigger(&self) -> f32

Left trigger position [0 - +1] +1 fully down

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pub fn right_trigger(&self) -> f32

Right trigger position [0 - +1] +1 fully down

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pub fn set_a(&mut self, value: bool)

Sets the state of the a button

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pub fn set_b(&mut self, value: bool)

Sets the state of the b button

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pub fn set_x(&mut self, value: bool)

Sets the state of the x button

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pub fn set_y(&mut self, value: bool)

Sets the state of the y button

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pub fn set_up(&mut self, value: bool)

Sets the state of the up button

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pub fn set_down(&mut self, value: bool)

Sets the state of the down button

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pub fn set_left(&mut self, value: bool)

Sets the state of the left button

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pub fn set_right(&mut self, value: bool)

Sets the state of the right button

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pub fn set_start(&mut self, value: bool)

Sets the state of the start button

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pub fn set_select(&mut self, value: bool)

Sets the state of the select button

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pub fn set_guide(&mut self, value: bool)

Sets the state of the guide button

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pub fn set_left_shoulder(&mut self, value: bool)

Sets the state of the left shoulder button

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pub fn set_right_shoulder(&mut self, value: bool)

Sets the state of the right shoulder button

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pub fn set_left_stick(&mut self, value: bool)

Sets the state of the left stick button

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pub fn set_right_stick(&mut self, value: bool)

Sets the state of the right stick button

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pub fn set_left_stick_x(&mut self, value: f32)

Sets the state of the left stick x axis

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pub fn set_left_stick_y(&mut self, value: f32)

Sets the state of the left stick y axis

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pub fn set_right_stick_x(&mut self, value: f32)

Sets the state of the right stick x axis

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pub fn set_right_stick_y(&mut self, value: f32)

Sets the state of the right stick y axis

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pub fn set_left_trigger(&mut self, value: f32)

Sets the state of the left trigger

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pub fn set_right_trigger(&mut self, value: f32)

Sets the state of the right trigger

Trait Implementations§

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impl Clone for Controller

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fn clone(&self) -> Controller

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for Controller

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fn default() -> Controller

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for Controller

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl InputCombine for Controller

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fn combine(&self, with: &Self) -> Self

Combine this input with another one, usually this means any pressed buttons from either device will be down in the new one
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impl InputConvert for Controller

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fn convert(&self, device_type: InputDeviceType) -> Option<InputDevice>

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fn affinity(&self, device_type: InputDeviceType) -> Option<i32>

Returns how closely this device matches the type of another, for example a standard controller is closely to a NES style controller than a keyboard is. Lower values are closer fits. None = cant be converted at all.
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impl Serialize for Controller

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,