pub struct Nes { /* private fields */ }Expand description
An input type similar to a Nintendo Entertainment System controller, has a dpad and 2 primary buttons. Also has start + select.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Nes
impl<'de> Deserialize<'de> for Nes
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl InputCombine for Nes
impl InputCombine for Nes
Source§impl InputConvert for Nes
impl InputConvert for Nes
fn convert(&self, device_type: InputDeviceType) -> Option<InputDevice>
Auto Trait Implementations§
impl Freeze for Nes
impl RefUnwindSafe for Nes
impl Send for Nes
impl Sync for Nes
impl Unpin for Nes
impl UnwindSafe for Nes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more