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LibraryBrowseScreen

Struct LibraryBrowseScreen 

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pub struct LibraryBrowseScreen {
    pub platforms: Vec<Platform>,
    pub collections: Vec<Collection>,
    pub subsection: LibrarySubsection,
    pub list_index: usize,
    pub view_mode: LibraryViewMode,
    pub roms: Option<RomList>,
    pub rom_groups: Option<Vec<RomGroup>>,
    pub rom_selected: usize,
    pub scroll_offset: usize,
    pub search_query: String,
    pub search_mode: Option<LibrarySearchMode>,
    /* private fields */
}
Expand description

Main library browser: consoles/collections on the left, games on the right.

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§platforms: Vec<Platform>§collections: Vec<Collection>§subsection: LibrarySubsection§list_index: usize§view_mode: LibraryViewMode§roms: Option<RomList>§rom_groups: Option<Vec<RomGroup>>

One row per game name (base + updates/DLC grouped).

§rom_selected: usize§scroll_offset: usize§search_query: String§search_mode: Option<LibrarySearchMode>

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impl LibraryBrowseScreen

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pub fn new(platforms: Vec<Platform>, collections: Vec<Collection>) -> Self

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pub fn list_len(&self) -> usize

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pub fn list_next(&mut self)

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pub fn list_previous(&mut self)

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pub fn rom_next(&mut self)

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pub fn rom_previous(&mut self)

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pub fn switch_subsection(&mut self)

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pub fn switch_view(&mut self)

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pub fn back_to_list(&mut self)

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pub fn clear_roms(&mut self)

Clear the ROM list (and groups) so the right panel does not show another console/collection’s games while loading the new selection.

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pub fn set_roms(&mut self, roms: RomList)

Select a console or collection and load its ROMs.

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pub fn add_search_char(&mut self, c: char)

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pub fn delete_search_char(&mut self)

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pub fn jump_to_match(&mut self, next: bool)

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pub fn get_selected_group(&self) -> Option<(Rom, Vec<Rom>)>

Primary ROM and other files (updates/DLC) for the selected game.

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pub fn cache_key(&self) -> Option<RomCacheKey>

Cache key for the currently selected console or collection.

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pub fn expected_rom_count(&self) -> u64

Expected ROM count from the live platform/collection metadata. Used to validate whether the disk cache is still fresh.

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pub fn get_roms_request_platform(&self) -> Option<GetRoms>

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pub fn get_roms_request_collection(&self) -> Option<GetRoms>

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pub fn render(&mut self, f: &mut Frame<'_>, area: Rect)

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