pub struct GameGearAnalysis {
pub source_name: String,
pub region: Region,
pub region_string: String,
pub region_mismatch: bool,
pub region_found: bool,
}Expand description
Struct to hold the analysis results for a Game Gear ROM.
Fields§
§source_name: StringThe name of the source file.
region: RegionThe identified region(s) as a region::Region bitmask.
region_string: StringThe identified region name (e.g., “GameGear Japan”).
region_mismatch: boolIf the region in the ROM header doesn’t match the region in the filename.
region_found: boolIf the region is found in the header, or inferred from the filename.
Implementations§
Trait Implementations§
Source§impl Clone for GameGearAnalysis
impl Clone for GameGearAnalysis
Source§fn clone(&self) -> GameGearAnalysis
fn clone(&self) -> GameGearAnalysis
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameGearAnalysis
impl Debug for GameGearAnalysis
Source§impl PartialEq for GameGearAnalysis
impl PartialEq for GameGearAnalysis
Source§impl Serialize for GameGearAnalysis
impl Serialize for GameGearAnalysis
impl StructuralPartialEq for GameGearAnalysis
Auto Trait Implementations§
impl Freeze for GameGearAnalysis
impl RefUnwindSafe for GameGearAnalysis
impl Send for GameGearAnalysis
impl Sync for GameGearAnalysis
impl Unpin for GameGearAnalysis
impl UnwindSafe for GameGearAnalysis
Blanket Implementations§
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)