ShardedStateEngine

Struct ShardedStateEngine 

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pub struct ShardedStateEngine<M>
where M: MetadataStore + 'static,
{ /* private fields */ }

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impl<M> ShardedStateEngine<M>
where M: MetadataStore + 'static,

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pub fn new(shards: Vec<Arc<dyn StateShard>>, _metadata: Arc<M>) -> Self

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pub fn with_thread_pool( shards: Vec<Arc<dyn StateShard>>, _metadata: Arc<M>, thread_pool: Option<Arc<ThreadPool>>, ) -> Self

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pub fn shard_count(&self) -> usize

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pub fn apply_replayed_block( &self, block_height: BlockId, operations: &[Operation], undo: &BlockUndo, ) -> StoreResult<()>

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impl<M> StateEngine for ShardedStateEngine<M>
where M: MetadataStore + 'static,

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fn total_keys(&self) -> usize

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fn prepare_journal( &self, block_height: BlockId, ops: &[Operation], ) -> StoreResult<BlockDelta>

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fn commit( &self, block_height: BlockId, delta: BlockDelta, ) -> StoreResult<(StateStats, BlockUndo)>

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fn revert(&self, block_height: BlockId, undo: BlockUndo) -> StoreResult<()>

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fn lookup_many(&self, keys: &[Key]) -> Vec<Option<ValueBuf>>

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fn lookup(&self, key: &Key) -> Option<ValueBuf>

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fn snapshot_shards(&self) -> Vec<Arc<dyn StateShard>>

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