pub enum BuiltInShader {
SpriteUnlit,
SpriteLit,
Upscale,
Lut,
}Variants§
Trait Implementations§
Source§impl Debug for BuiltInShader
impl Debug for BuiltInShader
impl Eq for BuiltInShader
Source§impl Hash for BuiltInShader
impl Hash for BuiltInShader
Source§impl PartialEq for BuiltInShader
impl PartialEq for BuiltInShader
Source§fn eq(&self, other: &BuiltInShader) -> bool
fn eq(&self, other: &BuiltInShader) -> bool
Tests for
self and other values to be equal, and is used by ==.impl StructuralPartialEq for BuiltInShader
Auto Trait Implementations§
impl Freeze for BuiltInShader
impl RefUnwindSafe for BuiltInShader
impl Send for BuiltInShader
impl Sync for BuiltInShader
impl Unpin for BuiltInShader
impl UnsafeUnpin for BuiltInShader
impl UnwindSafe for BuiltInShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.