Struct rodio::SpatialSink
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pub struct SpatialSink { /* fields omitted */ }
Methods
impl SpatialSink
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pub fn new(
device: &Device,
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3]
) -> SpatialSink
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device: &Device,
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3]
) -> SpatialSink
Builds a new SpatialSink
.
pub fn set_emitter_position(&mut self, pos: [f32; 3])
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Sets the position of the sound emitter in 3 dimensional space.
pub fn set_left_ear_position(&mut self, pos: [f32; 3])
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Sets the position of the left ear in 3 dimensional space.
pub fn set_right_ear_position(&mut self, pos: [f32; 3])
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Sets the position of the right ear in 3 dimensional space.
pub fn append<S>(&self, source: S) where
S: Source + Send + 'static,
S::Item: Sample + Send + Debug,
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S: Source + Send + 'static,
S::Item: Sample + Send + Debug,
Appends a sound to the queue of sounds to play.
pub fn volume(&self) -> f32
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The value 1.0
is the "normal" volume (unfiltered input). Any value other than 1.0 will
multiply each sample by this value.
pub fn set_volume(&mut self, value: f32)
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Changes the volume of the sound.
The value 1.0
is the "normal" volume (unfiltered input). Any value other than 1.0 will
multiply each sample by this value.
pub fn play(&self)
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Resumes playback of a paused sound.
No effect if not paused.
pub fn pause(&self)
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Pauses playback of this sink.
No effect if already paused.
A paused sound can be resumed with play()
.
pub fn is_paused(&self) -> bool
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Gets if a sound is paused
Sounds can be paused and resumed using pause() and play(). This gets if a sound is paused.
pub fn detach(self)
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Destroys the sink without stopping the sounds that are still playing.
pub fn sleep_until_end(&self)
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Sleeps the current thread until the sound ends.
pub fn empty(&self) -> bool
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Returns true if this sink has no more sounds to play.