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use Device;
use Sample;
use Sink;
use Source;
use source::Spatial;
use std::f32;
use std::fmt::Debug;
use std::sync::{Arc, Mutex};
use std::time::Duration;
pub struct SpatialSink {
sink: Sink,
positions: Arc<Mutex<SoundPositions>>,
}
struct SoundPositions {
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3],
}
impl SpatialSink {
#[inline]
pub fn new(device: &Device, emitter_position: [f32; 3], left_ear: [f32; 3],
right_ear: [f32; 3])
-> SpatialSink {
SpatialSink {
sink: Sink::new(device),
positions: Arc::new(Mutex::new(SoundPositions {
emitter_position,
left_ear,
right_ear,
})),
}
}
pub fn set_emitter_position(&mut self, pos: [f32; 3]) {
self.positions.lock().unwrap().emitter_position = pos;
}
pub fn set_left_ear_position(&mut self, pos: [f32; 3]) {
self.positions.lock().unwrap().left_ear = pos;
}
pub fn set_right_ear_position(&mut self, pos: [f32; 3]) {
self.positions.lock().unwrap().right_ear = pos;
}
#[inline]
pub fn append<S>(&self, source: S)
where S: Source + Send + 'static,
S::Item: Sample + Send + Debug
{
let positions = self.positions.clone();
let pos_lock = self.positions.lock().unwrap();
let source = Spatial::new(source,
pos_lock.emitter_position,
pos_lock.left_ear,
pos_lock.right_ear)
.periodic_access(Duration::from_millis(10), move |i| {
let pos = positions.lock().unwrap();
i.set_positions(pos.emitter_position, pos.left_ear, pos.right_ear);
});
self.sink.append(source);
}
#[inline]
pub fn volume(&self) -> f32 {
self.sink.volume()
}
#[inline]
pub fn set_volume(&mut self, value: f32) {
self.sink.set_volume(value);
}
#[inline]
pub fn play(&self) {
self.sink.play();
}
pub fn pause(&self) {
self.sink.pause();
}
pub fn is_paused(&self) -> bool {
self.sink.is_paused()
}
#[inline]
pub fn detach(self) {
self.sink.detach();
}
#[inline]
pub fn sleep_until_end(&self) {
self.sink.sleep_until_end();
}
#[inline]
pub fn empty(&self) -> bool {
self.sink.empty()
}
}