pub struct AutomaticGainControl<I> { /* private fields */ }Expand description
Automatic Gain Control filter for maintaining consistent output levels.
This struct implements an AGC algorithm that dynamically adjusts audio levels based on both peak and RMS (Root Mean Square) measurements.
Implementations§
Source§impl<I> AutomaticGainControl<I>where
I: Source,
impl<I> AutomaticGainControl<I>where
I: Source,
Sourcepub fn get_target_level(&self) -> Arc<AtomicF32>
pub fn get_target_level(&self) -> Arc<AtomicF32>
Access the target output level for real-time adjustment.
Use this to dynamically modify the AGC’s target level while audio is processing. Adjust this value to control the overall output amplitude of the processed signal.
Sourcepub fn get_absolute_max_gain(&self) -> Arc<AtomicF32>
pub fn get_absolute_max_gain(&self) -> Arc<AtomicF32>
Access the maximum gain limit for real-time adjustment.
Use this to dynamically modify the AGC’s maximum allowable gain during runtime. Adjusting this value helps prevent excessive amplification in low-level signals.
Sourcepub fn get_attack_coeff(&self) -> Arc<AtomicF32>
pub fn get_attack_coeff(&self) -> Arc<AtomicF32>
Access the attack coefficient for real-time adjustment.
Use this to dynamically modify how quickly the AGC responds to level increases. Smaller values result in faster response, larger values in slower response. Adjust during runtime to fine-tune AGC behavior for different audio content.
Sourcepub fn get_release_coeff(&self) -> Arc<AtomicF32>
pub fn get_release_coeff(&self) -> Arc<AtomicF32>
Access the release coefficient for real-time adjustment.
Use this to dynamically modify how quickly the AGC responds to level decreases. Smaller values result in faster response, larger values in slower response. Adjust during runtime to optimize AGC behavior for varying audio dynamics.
Sourcepub fn get_agc_control(&self) -> Arc<AtomicBool>
pub fn get_agc_control(&self) -> Arc<AtomicBool>
Access the AGC on/off control. Use this to dynamically enable or disable AGC processing during runtime.
AGC is on by default. false is disabled state, true is enabled.
In disabled state the sound is passed through AGC unchanged.
In particular, this control is useful for comparing processed and unprocessed audio.
Sourcepub fn set_enabled(&mut self, enabled: bool)
pub fn set_enabled(&mut self, enabled: bool)
Enable or disable AGC processing.
Use this to enable or disable AGC processing. Useful for comparing processed and unprocessed audio or for disabling/enabling AGC.
Trait Implementations§
Source§impl<I: Clone> Clone for AutomaticGainControl<I>
impl<I: Clone> Clone for AutomaticGainControl<I>
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Source§impl<I> ExactSizeIterator for AutomaticGainControl<I>where
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impl<I> ExactSizeIterator for AutomaticGainControl<I>where
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Source§impl<I> Source for AutomaticGainControl<I>where
I: Source,
impl<I> Source for AutomaticGainControl<I>where
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Source§fn current_span_len(&self) -> Option<usize>
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“until the sound ends”.
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[0.0, 1.0] range. This method better matches the perceived
loudness of sounds in human hearing and is recommended to use when you want to change
volume in [0.0, 1.0] range.
based on article: https://www.dr-lex.be/info-stuff/volumecontrols.html Read moreSource§fn automatic_gain_control(
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target_level: f32,
attack_time: f32,
release_time: f32,
absolute_max_gain: f32,
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attack_time: f32,
release_time: f32,
absolute_max_gain: f32,
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