pub struct TeamManager { /* private fields */ }Implementations§
Source§impl TeamManager
impl TeamManager
pub fn new(data_dir: PathBuf) -> Self
pub async fn insert(&self, team: TeamState) -> Result<TeamState>
pub async fn get(&self, team_id: &str) -> Option<TeamState>
pub async fn list(&self) -> Vec<TeamState>
pub async fn update_member( &self, team_id: &str, member_id: &str, update: impl FnOnce(&mut TeamMemberDescriptor), ) -> Result<TeamState>
pub async fn add_member( &self, team_id: &str, member: TeamMemberDescriptor, ) -> Result<TeamState>
pub async fn append_mailbox_message( &self, team_id: &str, from_member_id: Option<TeamMemberId>, to_member_id: TeamMemberId, kind: TeamMailboxMessageKind, text: String, ) -> Result<TeamState>
Sourcepub async fn reserve_pending_mailbox_messages(
&self,
team_id: &str,
member_id: &str,
turn_id: &TurnId,
) -> Result<Vec<TeamMailboxMessage>>
pub async fn reserve_pending_mailbox_messages( &self, team_id: &str, member_id: &str, turn_id: &TurnId, ) -> Result<Vec<TeamMailboxMessage>>
Reserve currently pending messages for one active turn without marking them delivered. Reservations are process-local: a crash makes the messages eligible for redelivery, preserving at-least-once delivery.
Sourcepub async fn has_pending_mailbox_messages(
&self,
team_id: &str,
member_id: &str,
) -> bool
pub async fn has_pending_mailbox_messages( &self, team_id: &str, member_id: &str, ) -> bool
Whether any undelivered mailbox message is addressed to this member.
Read-only on purpose: unlike Self::reserve_pending_mailbox_messages
it takes no reservation, so a waiter can ask “is there anything for me?”
without consuming the queue it is about to be woken for.
pub async fn release_mailbox_reservations_for_turn(&self, turn_id: &TurnId)
pub async fn release_mailbox_reservations( &self, turn_id: &TurnId, message_ids: &[String], )
pub async fn mark_mailbox_messages_delivered( &self, team_id: &str, turn_id: &TurnId, message_ids: &[String], ) -> Result<()>
pub async fn set_member_policy_mode( &self, team_id: &str, member_id: &str, policy_mode: PolicyMode, ) -> Result<TeamState>
pub async fn policy_mode_for_thread( &self, thread_id: &str, ) -> Option<PolicyMode>
pub async fn member_for_thread( &self, thread_id: &str, ) -> Option<(TeamId, TeamMemberDescriptor)>
pub async fn complete_member_turn( &self, thread_id: &str, turn_id: &str, status: TeamMemberStatus, final_message: Option<String>, terminal_error: Option<String>, ) -> Result<Option<(TeamId, TeamMemberDescriptor)>>
pub async fn remove(&self, team_id: &str) -> Result<Option<TeamState>>
Trait Implementations§
Source§impl Debug for TeamManager
impl Debug for TeamManager
Auto Trait Implementations§
impl !Freeze for TeamManager
impl !RefUnwindSafe for TeamManager
impl Send for TeamManager
impl Sync for TeamManager
impl Unpin for TeamManager
impl UnsafeUnpin for TeamManager
impl UnwindSafe for TeamManager
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