pub struct TeamManager { /* private fields */ }Implementations§
Source§impl TeamManager
impl TeamManager
pub fn new(data_dir: PathBuf) -> Self
pub async fn insert(&self, team: TeamState) -> Result<TeamState>
pub async fn get(&self, team_id: &str) -> Option<TeamState>
pub async fn list(&self) -> Vec<TeamState>
pub async fn update_member( &self, team_id: &str, member_id: &str, update: impl FnOnce(&mut TeamMemberDescriptor), ) -> Result<TeamState>
pub async fn append_mailbox_message( &self, team_id: &str, from_member_id: Option<TeamMemberId>, to_member_id: TeamMemberId, text: String, ) -> Result<TeamState>
pub async fn set_member_policy_mode( &self, team_id: &str, member_id: &str, policy_mode: PolicyMode, ) -> Result<TeamState>
pub async fn policy_mode_for_thread( &self, thread_id: &str, ) -> Option<PolicyMode>
pub async fn member_for_thread( &self, thread_id: &str, ) -> Option<(TeamId, TeamMemberDescriptor)>
pub async fn complete_member_turn( &self, thread_id: &str, turn_id: &str, status: TeamMemberStatus, ) -> Result<Option<(TeamId, TeamMemberDescriptor)>>
pub async fn remove(&self, team_id: &str) -> Result<Option<TeamState>>
Trait Implementations§
Source§impl Debug for TeamManager
impl Debug for TeamManager
Auto Trait Implementations§
impl !Freeze for TeamManager
impl !RefUnwindSafe for TeamManager
impl Send for TeamManager
impl Sync for TeamManager
impl Unpin for TeamManager
impl UnsafeUnpin for TeamManager
impl UnwindSafe for TeamManager
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