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AltitudeSwitch

Struct AltitudeSwitch 

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pub struct AltitudeSwitch<Below, Above> { /* private fields */ }
Expand description

Routes to one of two force models depending on altitude (position Y).

Use it to bound a dense-atmosphere model: at and below the cutoff, forces come from e.g. BallisticForces; above it, from a vacuum model such as UniformGravity or CentralGravity. The Y coordinate follows the crate’s world-frame convention; with the ballistics adapter it is absolute altitude above sea level.

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impl<Below, Above> AltitudeSwitch<Below, Above>

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pub fn new(below: Below, above: Above, cutoff_altitude_m: f64) -> Result<Self>

Switch from below to above at cutoff_altitude_m (inclusive below).

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pub fn below(&self) -> &Below

Model used at and below the cutoff.

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pub fn above(&self) -> &Above

Model used above the cutoff.

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pub fn cutoff_altitude_m(&self) -> f64

Handoff altitude in metres.

Trait Implementations§

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impl<Below: Clone, Above: Clone> Clone for AltitudeSwitch<Below, Above>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<Below: Debug, Above: Debug> Debug for AltitudeSwitch<Below, Above>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Below: ForceModel, Above: ForceModel> ForceModel for AltitudeSwitch<Below, Above>

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fn acceleration(&self, state: &FlightState, mass_kg: f64) -> Result<Vec3>

Acceleration in world-frame metres per second squared.
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fn acceleration_with_axis( &self, state: &FlightState, mass_kg: f64, _body_axis: Vec3, ) -> Result<Vec3>

Acceleration when the commanded body axis is known, for angle-of-attack-aware models (body lift, induced drag). body_axis is the solver-resolved unit thrust axis at this stage. The default ignores the axis, which keeps every orientation-blind model (gravity, plain drag) bit-identical.

Auto Trait Implementations§

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impl<Below, Above> Freeze for AltitudeSwitch<Below, Above>
where Below: Freeze, Above: Freeze,

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impl<Below, Above> RefUnwindSafe for AltitudeSwitch<Below, Above>
where Below: RefUnwindSafe, Above: RefUnwindSafe,

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impl<Below, Above> Send for AltitudeSwitch<Below, Above>
where Below: Send, Above: Send,

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impl<Below, Above> Sync for AltitudeSwitch<Below, Above>
where Below: Sync, Above: Sync,

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impl<Below, Above> Unpin for AltitudeSwitch<Below, Above>
where Below: Unpin, Above: Unpin,

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impl<Below, Above> UnsafeUnpin for AltitudeSwitch<Below, Above>
where Below: UnsafeUnpin, Above: UnsafeUnpin,

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impl<Below, Above> UnwindSafe for AltitudeSwitch<Below, Above>
where Below: UnwindSafe, Above: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.